![]() ![]() "Planning it took weeks because I only have a limited time of when I can play and how long I can play-a few hours maximum every day," Daniel explains. Will you have enough fuel? Will the lander have enough thrust to get back into space?"ĭaniel uses spreadsheets to help calculate the complex math of his space missions.įor that, Daniel uses an Excel spreadsheet to handle everything-making Kerbal Space Program officially the second space game to require knowledge of Excel to play competently (opens in new tab). You have to calculate if you can make that burn to the next planet. "But in the end you have to do the math yourself. "There are a few mods that help you with building, like Kerbal Engineer Redux (opens in new tab)," Daniel explains. ![]() That would be easy if this were just any old rocket, but Daniel needed one that could also hold a crew of ten Kerbals while fitting enough fuel reserves to handle each of the burns he'd need to realign the rocket and get it into orbit surrounding each planet and back home. First, Daniel had to design and engineer a ship that could escape the gravitational well of the planet Kerbin, where his space center is located. It's hard to overstate what an enormous challenge this was. Though the original version of Kerbal Space Program doesn't include these worlds, Daniel used the Outer Planets mod (opens in new tab) to add them in and then set his sights on landing an intrepid Kerbal (the tiny humanoids that pilot these ships) on each of these 17 new planets and moons. "I'm really proud that I was able to pull it off." "It was a really complex mission in regards to planning and dealing with all the logistics," Daniel tells me. Take his Ozymandias series (opens in new tab), for example, where Daniel tasked himself with building a mega-ship that could take him to the Kerbal equivalent of Saturn, Uranus, Neptune, Pluto, and their respective moons. Since then it's been a slow burn as his ideas have gotten even more ambitious, sometimes with nearly catastrophic results.Ĭompared to his more recent projects, that meager battlecruiser looks like the German V-2 rocket next to the engineered glory of the recently launched Delta IV Heavy. ![]() He tells me that his channel first started gaining traction when he published a video showing off his to-scale build of Mass Effect's Normandy spaceship (opens in new tab) complete with modeled interior and functioning escape pods (just in case the Collectors invade). Sometimes it's fun, but sometimes it's really frustrating."ĭaniel shared his forays into Kerbal Space Program's miniaturized homage to our solar system on YouTube (opens in new tab). That gets complicated and then things explode. I could build these cool things, but I was not content with just looking at them in the hangar. "That's been my drive that made me stick with this game. "I'm kind of a space nerd-I always have been," Daniel tells me over Discord. ![]()
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